VRX: Women’s March is a 360° documentary

Women’s March synopsis:
VRX: Women’s March is a 360° documentary about solidarity and the struggle against intolerance in the political sector. Sparked by the recent election, we witness how the Los Angeles community responds to discrimination through active discussion and assembly. We hear characters share their personal stories, speaking passionately about triumph, rights, respect and a shared desire for justice. This immersive piece takes you to the streets, to not only witness the March, but to experience it.
“Even if we still have another decade or so before VR films become a staple of entertainment culture, they seem to have found an initial home in film festivals. Sundance has premiered various VR projects in recent years, covering everything from comedy and animation to interactive art galleries and concerts. While the general public may not be flocking to check out the latest VR releases, these films are earning some serious attention, pushing film makers to develop the medium. Google made history at the 2017 Academy Awards, earning the first VR Oscar nomination for its short animated feature, Pearl.” -Parlay Studios      http://parlaystudios.com/blog/vr-360-video-new-industry-reality/
“The reality is, VR and 360 is not filmmaking as we know it, and talking about it as an extension of film or attempting to wedge Hollywood cinematic rules into VR experiences only exasperates traditionalists and enrages 360° filmmakers. Which isn’t to say that traditional cinematic elements won’t make their way into the VR world—they will.” -By Dan Cowles

“Creator Growth (Supply)

  • In the last 18 months, we’ve seen a 1,000–2,000% growth in new videos uploaded across multiple platforms. We started in the low hundreds. Facebook is an outlier here with a much higher growth trajectory, but I couldn’t find accurate data.
  • Hollywood studios like Lionsgate, Warner Brothers, Sony, Disney, and 20th Century are creating virtual reality studio divisions looking at how they can incorporate virtual reality into the filmmaking process to create immersive experiences through film.
  • Media companies are also piling capital into the infrastructure and content. Led by Comcast, BDMI, Legendary, and the Walt Disney Co..
  • Capital is going towards studios that do 360 video production (though most of the capital is likely going towards engineering) — Jaunt ($100.2M), Within ($12.6M), Felix & Paul ($6.8M), NextVR ($135M).
  • In just the last 12 months, new hardware and software have significantly dropped the cost of creating 360 videos by ~4x. The biggest drivers are post-production software and more accessible prosumer cameras.”

Dylan Flinn Medium


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